Worms 4 Mayhem For Mac

  1. Summary: The multiplayer mayhem and single-player shenanigans are spread over five themed zones - Jurassic, Camelot, Arabian, Construction and Wild West – and, throughout the enlarged landscapes, the entirely destructible scenery works with even greater effect, along with the much-loved worms'.
  2. 38 Games Like Worms: Ultimate Mayhem for Mac.Worms™: Ultimate Mayhem. is the definitive 3D 'Worms™' game! Load your weapons and experience a whole new dimension in destructive turn-based cartoon action! Taking the game into 3D creates all-new strategic and gameplay possibilities.

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Worms 4 mayhem download
Worms 4: Mayhem
Developer(s)Team17
Publisher(s)
  • EU:Codemasters
  • AU: Codemasters
  • NA:Majesco Entertainment
Composer(s)Bjørn Lynne
SeriesWorms
Platform(s)PlayStation 2, Xbox, Microsoft Windows
Release
  • EU: July 29, 2005 (Consoles)
  • EU: August 5, 2005 (PC)
  • AU: August 5, 2005 (PC only)
  • NA: October 4, 2005 (exc. PS2)
Genre(s)Artillery,[1]strategy
Mode(s)Single-player, multiplayer

Worms 4: Mayhem is a 3D artillery[1]tactical and strategy game in the Worms series developed by Team17 and the successor to Worms 3D.

Plot[edit]

The player's team of worms arrives at Worminkle University, where they meet Professor Worminkle, who trains the team to use various weapons. Worminkle then sets the team assignments to sneak into enemy buildings and destroy their construction sites. To flee government agents, Worminkle and the team travel back in time to the Middle Ages using Worminkle's time machine, but the machine gets damaged and they get attacked by wizards and knights. After fighting through them, the team proceed to the Wild West to find gold to keep the machine powered, fighting Boggy the Kid in the process, and to Ancient Arabia to recover jewels stolen by Ali Baboon and his pesky thieves and keep the machine's navigation controls balanced.

Worms 4 Mayhem For Mac Pro

After recovering the jewels, Worminkle fixes the machine, but accidentally drops a letter. The team reads the letter, which reveals that the government was planning to build a new research laboratory to replace Worminkle University. Worminkle quickly takes the letter back and continues the journey with the team, but after they stop in prehistoric times, Worminkle betrays the team, telling them he actually used them as part of his plan to escape from the Government. Planning to abandon the team in the Stone Age, he flees, but crashes into a mountain. Determined to catch him, the team battle through caveworms and dinoworms. After reaching Worminkle, the team, knowing of his betrayal, steals the time machine from him and travels back to the present day, leaving Worminkle trapped in the Stone Age forever and panicking.

Gameplay[edit]

Gameplay follows on that of Worms 3D, in which teams of worms take turns to use a variety of weapons and items in order to eliminate the opposing team(s). New features include the ability to customize their worm's appearance as well as create their own unique weapons in a new feature called 'The Weapon Factory'. The game also contains a shop where players can buy various items, using points won by completing story missions, challenges, or unlocking trophies. Shop items include new maps, new accessories and attire, personality banks (voices) and game styles.

In a series first, Worms 4's story mode provides cutscenes before each mission to reveal background information. The game also has additional game modes, such as Challenge mode, which presents the player with various missions to complete. Multiplayer mode is available via Hotseat. Online mode is also available on the PC version and was available on Xbox trough Xbox live prior to 2010.[citation needed]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic72/100 (PC)[2]
Review scores
PublicationScore
1Up.comA+[3]
Eurogamer6 out of 10[4]
GameSpot6.2 out of 10[5]
IGN7.5 out of 10[6]
X-Play3/5[7]

Worms 4: Mayhem received mixed to positive reviews. Critics[who?] generally criticized Worms 4: Mayhem for its lack of difference from previous 3D Worms games, difficult controls and illogical AI. However, the range of weapons were praised for including new and existing weapons, along with the level design.[citation needed]

References[edit]

Download
  1. ^ ab'GameSpot Summary for Worms 4: Mayhem'. GameSpot. Retrieved 2007-12-31.
  2. ^'Worms 4: Mayhem'. Metacritic.
  3. ^'Worms 4: Mayhem (PC)'. 1Up. Archived from the original on 2009-03-06. Retrieved 2009-06-10.
  4. ^Tom Bramwell. 'Worms 4: Mayhem'. EuroGamer.
  5. ^Greg Mueller. 'Worms 4: Mayhem'. Gamespot. Archived from the original on 2013-01-24.
  6. ^Charles Onyett. 'Worms 4: Review'. IGN.
  7. ^'G4 - X-Play - Episodes'. G4 Media Inc. Retrieved 2008-09-17.

External links[edit]

Play Worms 4 Mayhem

  • Official website[dead link]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Worms_4:_Mayhem&oldid=980175126'

While The last ten years have seen little in the way of innovation when it comes to Worms' trademark turn-based battling, the Amiga original was so spot-on that we're more than happy that the concept has remained largely unchanged in spite of the recent move to 3D.

Of course, many would have you believe otherwise; that by viewing the insect carnage from all angles, the purity of the original game has been leeched away. These people may have had a case when Worms 3D wriggled onto the scene back in 2003, seeing as it lacked the ease of play of traditional 2D efforts thanks to a slower pace and over-complicated interface. However, in Worms 4 we're happy to report that Team 17 has pretty much succeeded in modernising the decade-old series. Unlike last year's fun-but-flawed Forts spin-off, the developer has gone back to basics: fixing, tweaking and stuffing in even more over-the-top weapons.

Slippery Fellas

We'll not waste precious column inches explaining the basics. If you've never experienced Worms before, you really have no cause to call yourself a gamer, suffice to say that the cycle of move-shoot-snigger rotates at such a pace that it seems wholly unjust to call it turn-based'. Our invertebrate heroes slink across the landscape at an agreeable rate, no longer snagging on polygon outcrops. Plus, because there's a much-improved camera that tracks shells and grenades as they arc across the maps, more time is spent appreciating the cartoon carnage and guffawing at yours and others' ineptitude.

As ever, the game is stuffed with toys and customisable options, from equipping your team with various items of facial furniture and imbuing them with high-pitched voices, to creating your own multiplayer templates and even creating new superweapons - although sadly this feature simply involves tweaking a few settings on a multipurpose rocket-launcher.

Thankfully there are a few all-new weapons, all of which are instant Worms classics, from a sentry gun, a sniper rifle and. my personal favourite, the concrete donkey, which when released can drop through a multi-storey building, often leaving entire teams of stunned annelids blinking at each other across a puddle of water.

Worms Ultimate Mayhem Download

Ninja Whinge

In truth, while Worms 4 lives up to its Mayhem moniker rather well, it isn't yet the ultimate 3D version. For a start the fine art of ninja roping is an utter bastard to master - I'm sure the complexities of having to play in 3D are a contributing factor. Some sort of persistent ranking would also have been a welcome feature.Generally though, Worms 4: Mayhem is fantastic fun, as Worms has always been (Blast and Forts excluded). Some may claim that it's a one-gag game worn thin, but to others like me, Worms is something that will always manage to raise a smile.

To say it's better or worse than versions of old is to miss the point. Worms 4: Mayhem is different in so many ways -the emphasis is now firmly on quickly collecting bigger weapons rather than hiding in tunnels. We may have several years before 3D Worms has exhausted all avenues, but right now, Worms 4 is as refreshing and distinct as you could hope for.