Upgrades From The Commonwealth Mod Piracy

Fallout 4 may have released its final official DLC, but the mod community is still going strong. Mods are now available not just on PC, but also console — and now that weeks have passed and the PS4 has a healthy supply of different mods to choose from, it’s time to show off mods that make a great game even better. Here you’ll find all the greatest mods that add new content to the base games and its expansions — from fresh settlements, to new interiors and quests, to utilities you can use to build the homestead of your dreams.

He suggests the reason he chooses to mod games at all—a hobby he's pursued for 20 years—is because he's never satisfied with the way things are in their base state. I in turn ask if he plans to eradicate Fallout 4's Commonwealth of every single one of its trash piles. A lot of mod authors leave the modding scene due to the impudent, boorish and belligerent attitude of some mod users. It's not healthy for a community and in the end everyone loses. It's not my decision or inclination to put things behind a 'wall', but I understand and respect other mod authors that choose to do it.

There’s a reason why I wanted to discuss mods on the PS4 specifically. They’re extremely limited. Instead of (almost) full access to new items, objects and audio like on the Xbox One, PS4 mods are relegated to only using current in-game assets. That severely limits creativity, and effectively cuts the PS4 modding community off at the knees. It’s an aggravating truth, but one that hundreds of awesome creators are working with to release useful mods for the console community.

If you’re skeptical, own a PS4, or just want to see what’s available — here are some of the best content-related Fallout 4 console mods (for PS4) released so far.

The War of the Commonwealth Mod Loadout is designed specially to cater to an action-oriented style of play-through that forgoes a lot of things like Lockpicking and Hacking in favor of an all out war between the various factions where sneaking isn't just a good thing to have in the beginning. Upgrade Kits for TC/AP, with Equipment Packs Upgrade Kits for TC/AP, with Equipment Packs Carry spare jump drives (and other equipment) with you. LV's classic Jump Drive kits; extended into Upgrade Kits, ported to AP, and with Equipment Packs added. This is a good way to field-equip your fleet when you have dozens of ships.

Immersive Gameplay

  • Author: Jacomel
  • Download Size: 2.64 MB
  • DLC Required: None / Automatron + Far Harbor + Nuka World [Two versions of the mod are available.]

[Note: Always place this mod at the end of your load order.]

The largest gameplay and difficulty mod available for console is now available on Playstation 4. Designed for hardcore players, this unpredictable and deadly mod tries to bring realism into the post-apocalypse. AI routines have changed depending on the enemy group, with human mercenaries fighting carefully from cover while Super Mutants use their enhanced strength to charge wildly. Monsters are fierce, and humans are deadly.

Piracy is a permanent ban, no warnings.All posts and comments, in the end, come down to moderator discretion.USING SPOILERSIn a comment, use the following syntax: your spoiler content(/spoiler)And it will show up like this:Example: Mama Murphy is annoying(/spoiler)Becomes:Mama MurphyIn a title, if your post contains spoilers, begin your title.

The player begins with only 20 HP, and gun damage is calculated by caliber. Ammunition has weight, can be crafted and melee attacks are deadlier than before. On top of all those changes, you’ll also find a stack of gear under your pre-war bed. This mod changes how you’ll play from the start, so it’s recommended you begin a new game from scratch before activating it.

There’s also a version designed for DLC — with changes made to new content only found in Automatron, Nuka-World and Far Harbor.

Outfield Retreat

  • Author: TheRealElianora
  • Download Size: 298.23 KB
  • DLC Required: None

This brand-new player house was created, in the author’s own words, to “shut the mouths of people constantly grieving that “PS4 MODS WILL SUCK!”. In any case, this Diamond City housing doesn’t suck. Carefully designed for maximum comfort (and Feng Shui), this impressive bit of modelling includes all the simple things a Sole Survivor needs to relax between quests.

The small space contains a map marker for fast travel, a workstation, bobblehead shelf, unique storage cases, clean water, a fancy bed, and plenty of bookshelves you can use. The decorations, though, can’t be altered. This house isn’t for players looking to display everything they own, or to customize — this is for the laid back adventurer that wants a nice place away from the hustle-bustle of settlements that’s pre-made. There’s even a day-night cycle.

Plenty ‘O’ Exploration

  • Author: DangoSan
  • Download Size: 531.67 KB
  • DLC Required: None

[Note: This mod is still in development, and will see new content updates in the near future.]

This mod may only be in BETA for PS4, it includes something every Fallout fan should enjoy — plenty of new interiors and exteriors to explore. As explained in the description, most of the new interiors can be found in the Concord area, which is sadly underutilized in the main portion of the game. This simple mod adds nine new interiors to the mix, fully explorable and completely immersive. Like any good mod, these locations look like they belong in the main game.

Then there’s the exteriors. There are multiple haunts, huts, and retreats to stumble into as you progress through the northern reaches of the Commonwealth. If you felt like Fallout 4 didn’t have enough locations, both inside or out, then this is a great mod to get started on.

There are more mods that are compatible — combine them for even more extra locations to explore.

Mix and match to truly expand the Commonwealth into a bustling area with endless exploration options.

Mod

A Cannibal in Concord

  • Author: T9x69
  • Download Size: 442.67 KB
  • DLC Required: None

Speaking of additional Concord content, this puzzle-based atmospheric exploration mod sends your Sole Survivor on an ambient quest deep into the mind of a maniac. Featuring short stories and quotes meant to completely creep you out, this spooky house is designed for a solo trip for maximum spook-factor. This addition isn’t about running-and-gunning, or even a traditional quest structure.

If you’re looking for an interesting place to puzzle over that’s filled with creepy visuals, this is one of the best mods available on the PS4. Don’t worry that your companion won’t go inside the house with you — that’s by design.

Spectacle Island Revamped

  • Author: FelloutIsLife
  • Download Size: 1.12 MB
  • DLC Required: None

[Note: Before activating this mod, travel to Spectacle Island and activate the beacon in the base game.]

The largest settlement in Fallout 4 just got a revamp. This mod completely changes Spectacle Island into a far more colorful and interesting place. You can still establish a settlement and build on new-and-improved flat land, with 5 new mini-areas to check out. Each of these areas comes with a separate text-based side-quest you can complete for special rewards — including a new gun.

Portable Nuka Jetpack

  • Author: langnao
  • Download Size: 18.33 KB
  • DLC Required: Nuka-World

Want to go flying, but don’t want that bulky Power Armor? If you have the Nuka-World DLC, you can take to the skies with this amazing jetpack, available for free in the Super Duper Mart. This is a quick solution, and doesn’t require access to one of those tricky Power Armor upgrades. There’s no fall damage, the suit comes with ballistic weave, and the included helmet helps deal with radiation.

If you’re not so fond of the Nuka-World outfit this jetpack comes with, try out the incredibly useful Unified Clothing Overhaul Mod by ANDREWCX, also featured in this article below. His mod adds tons of useful features to clothing crafting, and unlocks the jetpack for Nuka-World owners.

Wacky Weapon Workshop

  • Author: ANDREWCX
  • Download Size: 514.85 KB
  • DLC Required: None / Automatron + Nuka-World + Far Harbor [Two versions of the mod are available.]

Not satisfied with weapon customization in Fallout 4? Here’s a mod that gives you plenty of tools to expand your arsenal, effectively allowing you to create insane franken-guns using every part from almost every weapon. The mod removes perk requirements and material costs so you can freely experiment to make the wild weapon of your dreams.

And there are limitations. Not every gun part fits to every other gun part — the mod doesn’t alter models, animations, or stats of these weapons, and does not include melee weapons. This is about guns only. What makes this mod special is the creative way it wants to get around the obvious drawbacks of PS4 modding. This is a development tool, better for creating cool custom weapons than for day-to-day play. The author recommends finishing your awesome assets, then disabling the mod when you’re finished. Here’s hoping this mod helps future authors create new weapons on the PS4.

DrakenVale Manor

  • Author: SlacksNawfside
  • Download Size: 1.6 MB
  • DLC Required: Far Harbor + Nuka World

[Note: If the location does not properly load on your first visit, fast travel to a different location. Fast travel back to the manor and that should make the textures load properly.]

Upgrades From The Commonwealth Mod Piracy Simulator

Another awesome exploration / playing housing mod on the Playstation 4, this ambient retreat doesn’t offer scares like “A Cannibal in Concord” — instead you’ll find an incredibly detailed and impressive mansion filled with interesting things to interact with. Yes, there is a roller coaster.

Upgrades From The Commonwealth Mod Piracy Online

This dream-like area is south of Diamond City, and it is hard to miss. With massive ramparts and towers covered in overgrown turrets, it doesn’t look like it belongs, but the craftsmanship is too superb to ignore. This wonderfully creative and unique location can be fully explored, and we suggest you give it a shot.

Upgrades From The Commonwealth Mod Piracy

World to Come

  • Author: Neeher
  • Download Size: 973.35 KB
  • DLC Required: None

Upgrades From The Commonwealth Mod Download

Fight the ultimate beast on the PS4 in “World to Come” a mini-quest mod challenging any Sole Survival to beat Gojira, a huge (and fast) legendary Death Claw. And we’re not talking normal huge here, this thing is six times the size of a regular Death Claw. It’s well over two-stories tall, and the health bar is equally impressive. Defeating it will earn you a brand new Perk.

To start the quest, find a man between Quincy Quarries and Hyde Park in the Commonwealth. He’ll point you in the right direction. Just remember to go prepared.

Those are our picks for mods worth checking out in Fallout 4 (on the PS4) — is there a mod you think we missed? Let us know in the comments!

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Type, class: Guided Missile Frigate; Type 23 / Duke class
Builder: GEC Marconi Marine (YSL), Scotstoun, Glasgow, Scotland, U.K.

STATUS:
Awarded:
Laid down: April 18, 1999
Launched: May 6, 2000
Commissioned: June 6, 2002
IN SERVICE

Homeport: HMNB Portsmouth
Namesake: Duke of St. Albans
Ships Motto:
Technical Data: see INFO > Duke / Type 23 class Guided Missile Frigate

ship images


HMS St Albans is a Type 23 frigate of the Royal Navy. She is the sixth ship to bear the name and is the sixteenth and final ship in the 'Duke' class of frigates. She is based in Portsmouth.
Operational history:
The ship was launched on the River Clyde on Saturday 6 May 2000. She was built at BAE Systems' Yarrows Yard in Scotstoun, Glasgow.
On 27 October 2002, before she had even entered operational service, St Albans was struck by the P&O ferry Pride of Portsmouth when gale force winds pushed the ferry into the ship whilst secure on her berth in Portsmouth. St Albans suffered damage to the gun deck, the sea boat supports (davits) and the bridge wing. However, no members of the crew were injured.
In 2004, Commander Steve Dainton RN took command and the ship was deployed on Operation Oracle duties in the Arabian Sea.
In July 2004 the crew were granted Freedom of the City by the Mayor of St Albans.
On 13 February 2006, St Albans departed on a six-month deployment to the Gulf region. She arrived in the region in early April, where her tasks included protecting Iraqi oil platforms as well as patrol duties in the northern Gulf. During the trip, she provided a diplomatic role by visiting 16 countries, including Algeria, Albania, Ukraine, Romania, Bulgaria, Turkey and Lebanon (before the 2006 conflict with Israel).
Evacuation of British citizens from Lebanon:
As of 12 July 2006, the ship had completed her tour in the Gulf and had begun her long journey back to Portsmouth. However, on the same day, the conflict between Israel and Lebanon began. As a result, it was announced on Monday 17 July by The Ministry of Defence that St Albans, which was on a route that would take it through the eastern Mediterranean (via the Suez canal), had been redeployed to assist in the evacuation of British citizens trapped in Lebanon (Operation Highbrow). She arrived in the area on Thursday 20 July and on Friday 21 July she picked up 243 evacuees from the dock in Beirut and safely transported them to Cyprus. After completing her role in the evacuation, she remained on operational stand-by in the vicinity of Beirut for a short time before being ordered to return home, their original aim. The ship finally arrived back in Portsmouth on 18 August 2006.
After the tour:
Following the ship's successful 6-month tour, St Albans underwent maintenance. During this time, the ship received a new commanding officer, Commander Mark Newland RN. He took over from Commander Steve Dainton RN, commanding officer for the previous two years. The ship stayed in British waters, participated in submarine training in the Irish Sea, weapon training off the south coast and visited Glasgow on 11 November 2006 to take part in Remembrance Sunday events. From 5 January until 15 January 2007 the ship was open to the public as part of the London Boat Show. Following this, the ship conducted various training exercises and engineering trials in the UK. The ship's crew then went on Easter leave before returning to conduct more training activities.
Maintenance:
In May 2007, St Albans entered a period of maintenance that lasted over a year. The maintenance programme took place in dry dock, situated in Rosyth. Many systems were overhauled and replaced and the ship's crew temporarily reassigned to other vessels while the ship underwent work. A skeleton crew of engineers supervised the work for the year. Included in the maintenance was the installation of a new Type 2087 sonar system and a conversion to allow the operation of Merlin helicopters, making the ship one of the Fleet’s most advanced frigates.
The upgrade took 15 months and cost £15 million. The ship then returned to its home port of Portsmouth and was accepted back into the fleet in July 2008. The ship was then put through various equipment tests & training routines throughout the later part of the year.
2009-2011:
St Albans left Portsmouth on 19 January 2009 to conduct maritime security patrols in the Mediterranean. The ship joined a NATO Task Group in the Mediterranean and will be protecting busy shipping trade routes. St Albans was also a part of the NATO Response Force (NRF), capable of being deployed anywhere that NATO decides at short notice. The ship also visited ports in Majorca, Italy and Egypt whilst in the region. She arrived on the Clyde on 7 May 2009 at 1500hrs, heading for Faslane.
St Albans was deployed in the Gulf until mid-2010. She left Portsmouth on 1000hrs on Monday 1 February. Her deployment included supporting international efforts in 'tackling piracy, illegal trafficking, and smuggling.'
Later in the deployment St Albans helped the Iraqi government 'protect their oil platforms, and provide security to ensure regional stability'.
In July 2010 after completing her tour in the Middle East, she visited Grand Harbour, Malta for four days on her way back to the United Kingdom.
The warship helped in the recovery of a diver who had got into difficulties near Salcombe on 26 March 2011, although the diver was pronounced dead on arrival at hospital.
On 1 July 2011, St Albans rescued 13 sailors of the coast of Oman from the stricken tanker MV Pavit, which had spent three days drifting in a heavy storm after losing power. St Albans used her Merlin helicopter embarked from 829 Naval Air Squadron to winch the crew to safety. The rescued sailors were later transferred to their sister ship, the MV Jag Pushpa. After operating in the Middle East conducting counter-terrorism and anti-piracy operations, having relieved the frigate HMS Iron Duke, she returned to Portsmouth, via Malta and Lisbon, in December 2011.
The Worshipful Company of Marketors became affiliated to HMS St Albans in 2011.
2012:
In March 2012, HMS St Albans visited the Pool of London where she entertained a number of her affiliate organisations and other guests before returning to her home port of Portsmouth to conduct exercises in the Western Approaches. In May, she visited Iceland, where the captain Cdr Tom Sharpe and Britain’s Ambassador to Iceland Ian Whitting cast a wreath into Hvalfjördur – once a vital staging point for the Arctic Convoys to the Soviet Union. Over 1½ million people saw the ship's return to Portsmouth as part of world’s largest harbour festival. The frigate sailed up the Elbe to Hamburg to take part in the port's 823rd birthday celebrations. In June, St Albans visited the home of the German Navy in Kiel, joining in the huge maritime event attended by 50 countries, 2000 yachts and pleasure craft and more than 5,000 yachtsmen and women. Before joining in the celebrations, members of the ship’s company including Commanding Officer Commander Tom Sharpe OBE RN, two platoons and the ship’s guard headed to a remembrance service and wreath laying at the Commonwealth Cemetery at Nordfriedhof.
2013:
Under her new commanding officer, Commander Andrew Block RN, HMS St Albans continued her home duties visiting the Channel Islands and Holyhead with an extended tour visiting Stavanger, Oslo and Amsterdam. During this deployment she was the last ship to fire the Royal Navy's 4.5' Mk.8 Mod 0 gun off Stavanger. In May 2013 she was handed over to BAe Systems for her refit in Portsmouth Harbour, her home port, silently coached into C lock. She will remain in dock until Spring 2014 to be modernised for another 10 years.
In December 2013, Commander Catherine Jordan RN, one of the few female Commanding Officers in the Royal Navy, took command of the ship.
2014
A new crew has been assembled and the ship finished her £25million refit to schedule in the Spring followed by a period of intense trials and will rejoin the fleet in Summer 2014.
Since May 2014 HMS St Albans has been on extended trails developing her military capability and testing her systems integration. She is now fitted with the Artisan 3D radar, the all electric 'Kryten'4.5' Mod1 gun, mid-life upgrade to her Sea Wolf missile system together with a wide range of more detailed improvements. During the trails HMS St Albans visited Plymouth and Falmouth. Her Rededication Ceremony was on Friday 1 August 2014.
On Monday 3 November 2014 HMS St Albans passed her Material Assessment and Safety Check.
In December 2014 HMS St Albans visited London mooring alongside HMS Belfast in the Pool of London and then sailed across the North Sea and down the Nieuwe Maas to visit Rotterdam.
2015:
Still based in Portsmouth she continued trials in the Western English Channel and then visited Trondheim in Norway and continued live firing trials.
After completing her extensive FOST trails, based at Plymouth, she entered West India Dock, London on 7 July 2015 and then sailed back to Portsmouth arriving 16 July 2015 ready to be the Guard Ship for the Portsmouth America's Cup races later in the month.
St Albans sailed for a nine-month mission to the Middle East on 27 November 2015, carrying a Merlin HM2 and ScanEagle UAV.
2016:
In transiting the Mediterranean she was involved with the seizure of 320 kg of cocaine work more than £1 million on the street. On 11 January 2016, Defence Secretary Michael Fallon announced that 'HMS St Albans will shortly join the Charles de Gaulle aircraft carrier group' as part of operations against the Islamic State group.
source: wikipedia
Duke of St Albans is a title in the Peerage of England. It was created in 1684 for Charles Beauclerk, 1st Earl of Burford, then fourteen years old. King Charles II had accepted that Burford was his illegitimate son by Eleanor Gwynn (commonly known as 'Nell'), an actress, and awarded him the Dukedom just as he had awarded the Dukedoms of Monmouth, Richmond, Lennox, Southampton and Grafton on his other illegitimate sons.
The subsidiary titles of the Duke are: Earl of Burford, in the County of Oxford (1676), Baron Heddington, in the County of Oxford (1676) and Baron Vere, of Hanworth in the County of Middlesex (1750). The Earldom and the Barony of Heddington are in the Peerage of England, and the Barony of Vere is in the Peerage of Great Britain. The Dukes of St Albans also bear the hereditary title of Grand Falconer of England, and Hereditary Registrar of the Court of Chancery.
The eldest son and heir of the Duke of St Albans is known by the courtesy title Earl of Burford, and Lord Burford's eldest son and heir is known as Lord Vere.
Recent Dukes of St Albans have not held a landed estate. Former seats of the Dukes of St Albans were Bestwood in Nottinghamshire and Upper Gatton in Surrey.

patches


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