Developer(s) | Apple Inc. |
---|---|
Stable release | |
Operating system | macOS |
Type | IDE |
Website | Apple Developer |
PS4 Fake PKG Maker tool is a very simple process, you just need to follow the steps as given in the article and enjoy your favorite game. For doing this process you need to have a PS4 console 5.05 version or lower than it. Making PKG Installer. To create a pkg installer. Mount the Auxiliary Tools, and run PackageManager. In the Organization field, you need to enter a string complying with the convention com.example. So, I just type in com.dynamsoft, and select the OS target Mac OS X v10.5 Leopard. PKG Builder.rar Date Posted Jan 25, 2011 Categories PS3, Tools and Utilities: Tags PS3: Downloads 341806 Description: Download File.
The Apple Developer Tools are a suite of software tools from Apple to aid in making software dynamic titles for the macOS and iOS platforms. The developer tools were formerly included on macOS install media, but are now exclusively distributed over the Internet. As of macOS 10.12, Xcode is available as a free download from the Mac App Store.
Applications[edit]
Applet Launcher[edit]
A graphical interface for Sun’s Java Plug-in, which aids developers by demonstrating how Java applets perform on macOS. Provides tools to adjust the performance, behavior and user experience in applets in development.
Audio Unit Lab[edit]
A graphic presentation of audio units helping software developers to examine their results in decibels. AU Lab can be used to test audio units, conduct live mixing, and playback of audio content. Audio units are controlled visually with the audio unit’s graphic interface and touch screen.
Computer Hardware Understanding Development Tools[edit]
A set of software tools, collectively Computer Hardware Understanding Development Tools (CHUD Tools) measure software performance on macOS, to aid in optimizing. Also provides hardware system benchmarks
Core Image Fun House[edit]
Used in testing Core Image units, which function similar to Adobe Photoshop filters. Each has a specific action, with parameters customize the action. Showcases Core Image, a technology introduced in Mac OS X 10.4, supported by newer graphic hardware.
CrashReporterPrefs[edit]
A developer utility for setting report parameters for Apple's Crash Reporter application.
- Basic: Shows a dialog asking the user what to do.
- Developer: Provides additional debug info and automatically shows the mail to Apple window.
- Server: Runs silent, but keeps all the logs.
- None: Disables the dialog prompt. Crash reports are neither displayed nor logged.
FileMerge[edit]
A staple of macOS's developer tools since the days of NeXTSTEP, FileMerge graphically compares two or more versions of a file. True to its name, FileMerge allows the user to easily merge the two or more versions into one file. The utility is often used to track changes to source code.
macOS's opendiff command provides the ability to launch FileMerge from the command line. The -ancestor parameter can be used for three-way merging.
Help Indexer[edit]
Creates an index file for the macOS built-in Help Viewer.
icns Browser[edit]
Views the resources for an .icns file, displaying the Mini, Small, Large, Huge, Thumbnail & Tile sizes in all color depths and masks.
Icon Composer[edit]
Icon Composer was an icon editor that does not have any editing features other than composing Apple Icon Image files and Windows ICO files. External editors must do all the image manipulation, then the results may be imported into the converter to create the finished icon. As of XCode 8.2, Icon Composer is no longer available in Additional Tools, as it cannot create high resolution icons. Apple recommends using the command-line utility iconutil, which ships with macOS [1].
Instruments[edit]
OrbisPKG PS4 Tool: View / Edit Retail & Fake Packages By ...
Instruments is a GUI for tracing framework DTrace from Sun's OpenSolaris. It is used to profile time usage, memory allocations, system activity, call trace analysis, GPU performance analysis, energy logging (on iOS devices) etc. [1]
Jar Bundler[edit]
Java tool that aids in packaging an application’s component files into a single double-clickable application. Properties can be modified to optimize the code.
MallocDebug[edit]
Assistance for assessing memory usage and detecting memory leaks in programs.
Assesses an application's memory usage by monitoring a user as they interact with an application, which allows MallocDebug to build a memory profile that unfortunately is limited in size.
OpenGL Driver Monitor[edit]
Real time access to the inner workings of the graphics processing unit. Runs locally or over a network using Bonjour which is less likely to interfere with the statistics it is gathering with the exception of some disk fragmentation devices.
OpenGL Profiler[edit]
This tool assists developers in debugging and optimizing OpenGL usage under macOS.
Supported features:
- Launch or attach to an application
- Breakpoints and execution control
- Error detection including thread safety checks
- Scripts
- Buffer views
- Resource viewing/editing
- Statistics gathering
- OpenGL call traces with stack traces and timings
OpenGL Shader Builder[edit]
An integrated environment to develop and debug OpenGL GPU programs (Shaders) under macOS.
Features supported by OpenGL Shader Builder:
- Realtime entry
- Preview window with shaders applied to a textured plane, sphere or teapot
- Example shaders
- Syntax checking
- Debugging and analysis of vertex / fragment programs
- Export to Xcode
One notable feature is 'Export to Xcode'. A sample Xcode project is created with C source code to initialize OpenGL (using the GLUT library) and run the shader program.
Note that this program is no longer recommended for editing GLSL shaders as 'GLSLEditorSample,' available as an example program, is generally regarded as superior.
PackageMaker[edit]
Creates application .pkg
installer bundles for installing applications using the Installer application.
Pixie[edit]
Pkg Maker Tools
A magnifying glass application for magnifying small sections of the computer's screen, centered around the mouse cursor, giving the user a detailed view of the screen, as well as the pixel coordinates of the mouse. Provides several levels of zoom, 'locking' the image under the mouse for closer examination, and saves the magnified image one of several formats. Helps ensure visual elements are aligned precisely.
Property List Editor[edit]
Edits application preference plist files. As of Xcode 4, Property List Editor is no longer included as a separate application and all editing of plist files is done within Xcode. The last stand-alone version was version 5.3 in Xcode 3.2.6.
Quartz Composer[edit]
A visual programming language for processing and rendering data. Using OpenGL, Core Image, Core Video, and other technologies to build an API and serves as a simple visual programming paradigm. Quartz Composer is a core technology of the macOS. Quartz Composer creations work in any QuickTime-aware application (beginning with Mac OS X 10.4), from the Quartz Composer application, or embedded into Cocoa or Carbon applications.
Quartz Composer has many similarities to Max/MSP although its primary usage is for graphical rather than audio processing. Offers the ability to construct interactive video compositions that react to audio or MIDI signals and can be played from any QuickTime aware application.
Pierre-Olivier Latour originally developed the predecessor to Quartz Composer under the name PixelShox Studio.[2]
A resurgence in interest in Quartz Composer has come about, as the Facebook design team has been showcasing their utilization of the program to prototype interactions that they couldn't have otherwise depicted with flat mockups in Photoshop.[3]
Repeat After Me[edit]
Optimizes the performance of the built-in text-to-speech software for macOS. Tests the operating system's phonemic translation engine, creates graphs of the generated tone, to visually adjust the intonation, and records samples for reference.
Shark[edit]
Shark is a profiler, used by software developers to optimize software programs on macOS. It samples software at set time intervals (or driven by hardware performance monitors events) taking snapshots of the stack, showing the functions which require more of the application’s resources. Includes tools to analyze the data produced by a sampling run.Since Mac OS X 10.7, it is not on the Apple site any more and was replaced by Instruments.
Spin Control[edit]
Spin Control is a performance tool used for monitoring hang activity in software programs. The program gets its name from the spinning pinwheel on macOS.[4]
Discontinued as of Xcode 4.2.
Thread Viewer[edit]
Thread Viewer is a performance tool which graphically displays activity across a range of threads. It provides color-coded time-line views of thread activity and can display backtraces of activity at specific points in time. It was merged in Instruments app, and can be accessed via 'System Trace' instrument.
Xcode[edit]
Xcode is an integrated development environment (IDE) for macOS containing a suite of software development tools developed by Apple for developing software for macOS, iOS, iPadOS, watchOS, and tvOS. Xcode supports developing source code for the programming languagesC, C++, Objective-C, Objective-C++, Java, AppleScript, Python, Ruby, ResEdit (Rez), and Swift, with a variety of programming models, including but not limited to Cocoa, Carbon, and Java.
References[edit]
- ^'Track CPU core and thread use- Instruments Help'. Archived from the original on 2020-06-20.
- ^http://www.polhosting.info/web-archives/pixelshox_technology/Archived 2017-01-29 at the Wayback Machine PixelShox Technology
- ^'Design Prototyping with Quartz Composer'. Retrieved 13 February 2014.
- ^'Using Spin Control'.
External links[edit]
- Connection Tools – official site at Apple Inc.
This article aims to assist users creating their own packages using the Arch Linux 'ports-like' build system, also for submission in AUR. It covers creation of a PKGBUILD – a package build description file sourced by makepkg
to create a binary package from source. If already in possession of a PKGBUILD
, see makepkg. For instructions regarding existing rules and ways to improve package quality see Arch packaging standards.
Overview
Packages in Arch Linux are built using the makepkg utility and the information stored in a PKGBUILD file. When makepkg
runs, it searches for a PKGBUILD
in the current directory and follows the instructions in it to acquire the required files and/or compile them to be packed within a package file (pkgname.pkg.tar.zst
). The resulting package contains binary files and installation instructions ready to be installed by pacman.
An Arch package is no more than a tar archive, or 'tarball', compressed using zstd(1), which contains the following files generated by makepkg:
- The binary files to install.
.PKGINFO
: contains all the metadata needed by pacman to deal with packages, dependencies, etc..BUILDINFO
: contains information needed for reproducible builds. This file is present only if a package is built with pacman 5.1 or newer. See BUILDINFO(5)..MTREE
: contains hashes and timestamps of the files, which are included in the local database so that pacman can verify the integrity of the package..INSTALL
: an optional file used to execute commands after the install/upgrade/remove stage. (This file is present only if specified in thePKGBUILD
.).Changelog
: an optional file kept by the package maintainer documenting the changes of the package. (It is not present in all packages.)
Preparation
Prerequisite software
First, ensure that the necessary tools are installed: the package group base-devel should be sufficient, it includes make
and additional tools needed for compiling from source.
The key tool for building packages is makepkg (provided by pacman), which does the following:
- Checks if package dependencies are installed.
- Downloads the source file(s) from the specified server(s).
- Unpacks the source file(s).
- Compiles the software and installs it under a fakeroot environment.
- Strips symbols from binaries and libraries.
- Generates the package meta file which is included with each package.
- Compresses the fakeroot environment into a package file.
- Stores the package file in the configured destination directory, which is the current working directory by default.
Download and test the installation
Download the source tarball of the software you want to package, extract it, and follow the author's steps to install the program. Make a note of all commands and/or steps needed to compile and install it. You will be repeating those same commands in the PKGBUILD
file.
Most software authors stick to the 3-step build cycle:
This is a good time to make sure the program is working correctly.
Creating a PKGBUILD
When makepkg
is run, it looks for a PKGBUILD
file in the current working directory. If it finds one, it downloads the software's source code and compiles it according to the instructions specified in the PKGBUILD
file. The instructions must be fully interpretable by the Bash shell. After successful completion, the resulting binaries and metadata of the package, i.e. package version and dependencies, are packed in a pkgname.pkg.tar.zst
package file. The newly created package can be installed by simply using makepkg --install
which will call pacman in the background, or by directly using pacman -U pkgname.pkg.tar.zst
.
To start building a new package, first create a new directory for the package and change current directory into this one. Then, a PKGBUILD
file needs to be created: a prototype PKGBUILD found in /usr/share/pacman/
can be used or you can start from a PKGBUILD
from another package. The latter may be a good choice if a similar package already exists.
Defining PKGBUILD variables
Example PKGBUILDs are located in /usr/share/pacman/
. An explanation of possible PKGBUILD
variables can be found in the PKGBUILD article.
makepkg defines two variables that you should use as part of the build and install process:
srcdir
- This points to the directory where makepkg extracts or symlinks all files in the source array.
pkgdir
- This points to the directory where makepkg bundles the installed package, which becomes the root directory of your built package.
They contain absolute paths, which means you do not have to worry about your working directory if you use these variables properly.
build()
and package()
functions, are intended to be non-interactive. Interactive utilities or scripts called in those functions may break makepkg, particularly if it is invoked with build-logging enabled (--log
). (See FS#13214.)PKGBUILD functions
When building a package, makepkg
will invoke the following five functions if they have been defined in the PKGBUILD. Function package()
is required in every PKGBUILD and will always be invoked. If any of the other functions is not defined, makepkg
will simply skip the invocation of that function.
During the build, the functions are invoked in the order in which they are listed here.
prepare()
With this function, commands that are used to prepare sources for building are run, such as patching. This function runs right after package extraction, before pkgver() and the build function. If extraction is skipped (makepkg --noextract
), then prepare()
is not run.
bash -e
mode, meaning any command that exits with a non-zero status will cause the function to exit.pkgver()
pkgver()
runs after the sources are fetched, extracted and prepare() executed. So you can update the pkgver variable during a makepkg stage.
This is particularly useful if you are making git/svn/hg/etc. packages, where the build process may remain the same, but the source could be updated every day, even every hour. The old way of doing this was to put the date into the pkgver field which, if the software was not updated, makepkg would still rebuild it thinking the version had changed. Some useful commands for this are git describe
, hg identify -ni
, etc. Please test these before submitting a PKGBUILD, as a failure in the pkgver()
function can stop a build in its tracks.
-
). Using sed to correct this is common.build()
Now you need to implement the build()
function in the PKGBUILD
file. This function uses common shell commands in Bash syntax to automatically compile software and create a directory called pkg
to install the software to. This allows makepkg to package files without having to sift through your file system.
The first step in the build()
function is to change into the directory created by uncompressing the source tarball. makepkg will change the current directory to $srcdir
before executing the build()
function. Therefore, in most cases, like suggested in /usr/share/pacman/PKGBUILD.proto
, the first command will look like this:
Now, you need to list the same commands you used when you manually compiled the software. The build()
function in essence automates everything you did by hand and compiles the software in the fakeroot build environment. If the software you are packaging uses a configure script, it is good practice to use --prefix=/usr
when building packages for pacman. A lot of software installs files relative to the /usr/local
directory, which should only be done if you are manually building from source. All Arch Linux packages should use the /usr
directory. As seen in the /usr/share/pacman/PKGBUILD.proto
file, the next two lines often look like this:
build()
function. The build()
function is not required, but the package()
function is.check()
Place for calls to make check
and similar testing routines. It is highly recommended to have check()
as it helps to make sure software has been built correctly and works fine with its dependencies.
Users who do not need it (and occasionally maintainers who can not fix a package for this to pass) can disable it using BUILDENV+=('!check')
in PKGBUILD/makepkg.conf or call makepkg
with --nocheck
flag.
package()
The final step is to put the compiled files in a directory where makepkg can retrieve them to create a package. This by default is the pkg
directory—a simple fakeroot environment. The pkg
directory replicates the hierarchy of the root file system of the software's installation paths. If you have to manually place files under the root of your filesystem, you should install them in the pkg
directory under the same directory structure. For example, if you want to install a file to /usr/bin
, it should instead be placed under $pkgdir/usr/bin
. Very few install procedures require the user to copy dozens of files manually. Instead, for most software, calling make install
will do so. The final line should look like the following in order to correctly install the software in the pkg
directory:
DESTDIR
is not used in the Makefile
; you may need to use prefix
instead. If the package is built with autoconf / automake, use DESTDIR
; this is what is documented in the manuals. If DESTDIR
does not work, try building with make prefix='$pkgdir/usr/' install
. If that does not work, you will have to look further into the install commands that are executed by 'make <...> install
'.makepkg --repackage
runs only the package()
function, so it creates a package without building. This may save time e.g. if you have changed just the depends
variable of the package.
Testing the PKGBUILD and package
As you are writing the build()
function, you will want to test your changes frequently to ensure there are no bugs. You can do this using the makepkg
command in the directory containing the PKGBUILD
file. With a properly formatted PKGBUILD
, makepkg will create a package; with a broken or unfinished PKGBUILD
, it will raise an error.
If makepkg finishes successfully, it will place a file named pkgname-pkgver.pkg.tar.zst
in your working directory. This package can be installed with the pacman -U
command. However, just because a package file was built does not imply that it is fully functional. It might conceivably contain only the directory and no files whatsoever if, for example, a prefix was specified improperly. You can use pacman's query functions to display a list of files contained in the package and the dependencies it requires with pacman -Qlp [package file]
and pacman -Qip [package file]
respectively.
If the package looks sane, then you are done! However, if you plan on releasing the PKGBUILD
file, it is imperative that you check and double-check the contents of the depends
array.
Also ensure that the package binaries actually run flawlessly! It is annoying to release a package that contains all necessary files, but crashes because of some obscure configuration option that does not quite work well with the rest of the system. If you are only going to compile packages for your own system, though, you do not need to worry too much about this quality assurance step, as you are the only person suffering from mistakes, after all.
Checking package sanity
After testing package functionality check it for errors using namcap:
Namcap will:
- Check PKGBUILD contents for common errors and package file hierarchy for unnecessary/misplaced files
- Scan all ELF files in package using
ldd
, automatically reporting which packages with required shared libraries are missing fromdepends
and which can be omitted as transitive dependencies - Heuristically search for missing and redundant dependencies
and much more.
Get into the habit of checking your packages with namcap to avoid having to fix the simplest mistakes after package submission.
Submitting packages to the AUR
Please read AUR_submission_guidelines for a detailed description of the submission process.
Summary
- Download the source tarball of the software to package.
- Try compiling the package and installing it into an arbitrary directory.
- Copy over the prototype
/usr/share/pacman/PKGBUILD.proto
and rename it toPKGBUILD
in a temporary working directory. - Edit the
PKGBUILD
according to the needs of your package. - Run
makepkg
and check whether the package builds correctly. - If not, repeat the previous two steps.
Warnings
- Before you can automate the package building process, you should have done it manually at least once unless you know exactly what you are doing in advance, in which case you would not be reading this in the first place. Unfortunately, although a good bunch of program authors stick to the 3-step build cycle of '
./configure
;make
;make install
', this is not always the case, and things can get real ugly if you have to apply patches to make everything work at all. Rule of thumb: If you cannot get the program to compile from the source tarball, and make it install itself to a defined, temporary subdirectory, you do not even need to try packaging it. There is not any magic pixie dust inmakepkg
that makes source problems go away. - In a few cases, the packages are not even available as source and you have to use something like
sh installer.run
to get it to work. You will have to do quite a bit of research (read READMEs, INSTALL instructions, man pages, perhaps ebuilds from Gentoo or other package installers, possibly even the MAKEFILEs or source code) to get it working. In some really bad cases, you have to edit the source files to get it to work at all. However,makepkg
needs to be completely autonomous, with no user input. Therefore if you need to edit the makefiles, you may have to bundle a custom patch with thePKGBUILD
and install it from inside theprepare()
function, or you might have to issue somesed
commands from inside theprepare()
function.
More detailed guidelines
Arch package guidelines32-bit – CLR – CMake – Cross – DKMS – Eclipse – Electron – Font – Free Pascal – GNOME – Go – Haskell – Java – KDE – Kernel – Lisp – Meson – MinGW – Node.js – Nonfree – OCaml – Perl – PHP – Python – R – Ruby – Rust – VCS – Web – Wine
PKGBUILD generators
PKGBUILDs for some packages can be generated automatically.
- Haskell: cblrepo, arch-hs
- Node.js: nodejs-npm2archAURnpm2arch
- Python: pipman-gitAUR, pip2arch-gitAUR, python-pypi2pkgbuildAUR
- Ruby: gem2archAUR, pacgemAUR
- Rust: cargo-pkgbuildAUR
See also
- How to correctly create a patch file.
- Arch Linux Classroom IRC Logs of classes about creating PKGBUILDs.