SRB2 Prop hunt Details »» | ||||||||||||||||||
SRB2 Prop hunt
Developer Last Online: Nov 2020
SRB2 PROP HUNT How good are you at hiding in plain sight? Download here (please read the thread) This is a custom game mode I've been working on since 2.2 first came out to port the popular game mode from GMOD and TF2 called prop hunt. For those who don't know what prop hunt is, prop hunt consists of two teams, one team are known as the props and can disguise themselves as props such as rings, plants and monitors. The second team has to find them and shoot them down. the hunters have a limited number of shots they can make before they lose but hitting a prop successfully will make them drop around 10 rings to replenish your ammo, watch out though, if you run out of rings and there's no rings left in the map it's game over for you! the props have a 100 hp at the beginning of each match, a single hit with no defense will destroy you immediately but if you can find a large prop you'll be given additional defense for how many hits you can take before you hit 0, but watch out, your speed will drop depending on how strong the prop is. Everyone has the same physics and game play, essentially making player characters purely cosmetic, as such prop hunt has it's own sub skin system for the hunters, to select a skin press next or previous weapon to cycle through them on the match starting screen. Currently only Mario and Doom guy are available Prop hunt includes a number of sound clips for props to use to tease hunters, every time a prop taunts they emit a noise and gain a point, like with sub skins pressing next weapon and previous weapon will change what sound plays, however these can only be played once the match starts. BE CAREFUL! there's a taunt timer that's counting down and if it hits 0 you'll be forced to taunt so you better make sure you're on a short clip! Press fire to manually taunt. This game mode includes several maps, some ported and some completely new. These maps include
WAITTIME [time] - sets the number of seconds before the match begins MATCHTIME [time] - sets how many minutes the hunters have to find the props MESSAGE [text] - a fun command for the admin to use, sends a customized message to all players in the server TAUNTTIME [time] - time in seconds before the props can taunt, setting to 0 will disable the timer Please keep in mind this is an early release, there may be some bugs I haven't caught, there's still a tonne of maps that need to be finished, extra sub skins and I need to create a guide for creating sub skins. Any feed back is greatly appreciated and I encourage suggestions. Credits Sharb - Programmer, map designer, graphic artist Arrietty - map designer, play tester Fluxu - play testing Slime - play testing VAdaPEGA - Sound, play testingBlear - play testing Dragon Wolf Leo - play testing special thanks CodeNamegamma Fickle Sheepytina RoyKirbs Arrietty Crepe note: if you want to make your own prop mad you will need to have the spectator lounge located at coordinants 3000, 3000 (make sure that spot specifically is an open area) although nothing is stopping you from making your own area. Make sure your TypeOfLevel is set to 'Prophunt' Download Now
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How To Make A Private Prop Hunt Server Ip
How To Make A Private Prop Hunt Server Minecraft
How to host a prop hunt server? I've been searching google and youtube for around 20 minutes now, and cannot find any up to date ways to do it. Either download links have been removed or files are missing. Step 2: Launch a Fortnite Creative Server. You have two options from here. If you choose 'Create' you will enter a private server that only you (and your party, if you have one) can access. If you choose 'Play' you will load a public server with random Fortnite Creative players.